Side Scroller Pack – Platformer Mechanics

Description

VIDEO PREVIEW

Side Scroller Pack – Platformer Mechanics is a Blueprint-only UE5 gameplay systems pack built on a clean demo level.
It focuses on spline-locked movement, branch switching, and a set of lightweight platformer/puzzle mechanics that can be reused in your own side-scroller project.

Key Features

3 Movement Modes

Default Movement (standard 2D locomotion)

Spline Movement (Locked): movement is strictly constrained to the active spline (no sideways drift). Axis mapping depends on SwitchSpline (True/False).

Room Movement: free movement inside room areas with room-specific camera/state.

Spline Switching (Branching)

Switch between primary/secondary spline routes via BP_SplineSwitchTrigger (requires ChangePath? = true) and Interact input.

Seamless continuation on the new spline (distance is recalculated based on the character world position).

Puzzle/Platformer Systems

Pressure plates driving doors/traps

Spikes, lasers, anti-gravity field

Pickups counter + level timer + end-of-level summary widget

Included

Demo map showcasing all mechanics with in-world hints

Modular Blueprints and components (Blueprint-only, no C++)

Organized content under a single SideScrollerPack folder

Setup (Quick Start)

Open the demo map and press Play.

To integrate into your project, migrate the SideScrollerPack folder.

Place BP_SplineSwitchTrigger and assign:

Primary spline

Optional secondary spline (for branching)

ChangePath?, CanGoToRoom?, and optional room camera

Notes

Built and tested on UE 5.7 (select additional versions only if you test them).

Art is intentionally minimal to keep the pack lightweight and easy to customize.

Technical Details

Features:

  • Level Progress (Checkpoint / Respawn / Finish)
  • Traps & Mechanisms
  • Spline System

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

  • Windows: (Yes)

Documentation: https://docs.google.com/document/d/1Xl2X-HlBfZSLIGsDE9e4sbG8De9-BX48C1Fg1jkE_1Y/edit?usp=sharing
Important / Additional Notes:

  • Project type: Blueprint-only gameplay framework (no C++).
  • Engine version: UE 5.7 (recommended). Should work on close UE5 versions, but only 5.7 is officially supported in this listing.
  • Template base: Built on the Side Scroller template (starter content may be present depending on project setup).
  • Customization: All systems are modular and can be enabled/disabled per level (traps, checkpoints, timer/pickups UI).
  • Known limitations: Spline movement assumes a controlled 2D/2.5D style layout; camera setup may require adjustment depending on your game perspective.

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