Squad & Team Combat AI

Overview: https://youtu.be/xQ9Vt7hqVJY

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This AI system allows an infinite number of teams, composed by an infinite number of squads to battle each other. (To a limit caused by performance of course). With 2 combat behaviors, the AI can analyze the world geometry and find suitable cover automatically or it can charge its target with an aggressive movement, while shooting. The system also comes with example shooting, crouching, damage and animation system for the NPCs (And player, if pawn possessed by a player).

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Technical Details


  • Infinite number of teams composed by an infinite number of squads. (Limited by performance of course)
  • Dynamic cover system, with no need to pre-place cover. (The AI scans the world geometry automatically)
  • Cover based behavior or aggressive movement attack behavior.
  • Easily editable code. (Commented and organized, to make editing or adding of new logic easier)
  • Example shooting, crouching, damage and animation system for the NPCs



Number of Blueprints: 4 (2 as example character and game mode)

Input: Keyboard and mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: – Overview: https://youtu.be/xQ9Vt7hqVJY

Important/Additional Notes: This system does not use behavior trees, it’s made in regular blueprint code by using an actor component that is attached to the AI pawn.

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