Vehicle Variety First Person Vehicle Interaction System (FPVIS)

DEMONSTRATION VIDEO I DOCUMENTATION I DISCORD I DEMOPack of 4 fully game ready, drivable vehicles with interiors, a fully interactive blueprint system that allows you to open the doors, pick up physics objects, walk around in first person and interact with the vehicles, with supporting documentation to implement into your own projects.

Note: Chaos Vehicles Plugin is required for the Unreal 5 version of this pack

Includes:

  • Sedan
  • Box Truck (Delivery Variant)
  • SUV
  • Campervan (Complete with entire rear interior!)
  • First person character controller (with interaction system)
  • Vehicle control system, including openable doors and world space HUD elements for immersion
  • 31 extra props to use with various vehicles – parcels, traffic cones and road barriers for a little bit extra bang for your buck!

All vehicles are designed with the same principles in mind. Trying to keep the material calls as low as possible while maintaining enough detail to also be used up close. All attempts were made at keeping the material slots as low as possible, some are higher because of their size increase, but on average are around 4 material slots.

KNOWN BUGS:

  • Vehicles still maintain input after exiting – acceleration, brakes and turning don’t reset to nothing after you leave the vehicle.
  • General PhysX bugs on Unreal 4 mean physics behavior for vehicles can be unpredictable. Vehicles behave better in Unreal 5 on Chaos.
  • Wheel movement in UE5 is snappy and requires refactoring

Technical Details

Features:

  • 4 Unique Vehicles
  • Full interactive blueprint system for first person games – connected to the vehicle interaction/driving system
  • World Space HUD system
  • Interiors on all vehicles
  • Undercarriages on all vehicles
  • Rigged
  • Playable/Drivable
  • Game Ready
  • 31 extra props!
  • Playground level to play with the vehicles
  • Custom collisions for each vehicle

Number of Unique Meshes: 52

Skeletons: 5 (1 rig, 4 skeletons and 4 physics assets)

Collision: Yes, manually created

Vertex Count: 12 – 96,000

LODs: No

Number of Materials and Material Instances: 52

Number of Textures: 150

Texture Resolutions: 1024 – 4096


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