Support me on Patreon and claim discounts: 🔗 https://www.patreon.com/idafaber
Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Many outfits and hairstyles
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 7 Unique Jewelry Pieces
🌟 3 Unique Swimsuit Meshes + 15 Unique Textures
🌟 3 Unique Bikini Set Meshes + 15 Unique Textures
🌟 2 Unique Shoes Meshes + 2 Unique Textures
🌟 2 Unique Head Meshes + 5 Unique Makeup Textures + 2 Skin Tones
🌟 7 Modular Hair Pieces + 6 Colour Textures (White is included so you can make any color)
🌠 This asset is part of the Beach Bundle: Boys and Girls
📋 Polycount | The Character does not have LOD systemBeach Girl 01
🈯️ Faces 42744 ❎ Tris 82330 ✳️ Verts 44613
Beach Girl 02
🈯️ Faces 46244 ❎ Tris 88784 ✳️ Verts 49676
Beach Girl 03
🈯️ Faces 54708 ❎ Tris 97324 ✳️ Verts 54708
Beach Girl 04
🈯️ Faces 34748 ❎ Tris 66132 ✳️ Verts 37112
Beach Girl 05
🈯️ Faces 45802 ❎ Tris 83170 ✳️ Verts 48134
Beach Girl 06
🈯️ Faces 39912 ❎ Tris 76154 ✳️ Verts 43269
⚙️ RigThis Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 BlendshapesPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.
🔥 Different Outfits and ModularityThe model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (ball and ice cream)
⚡️ And more!⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 14 Texture sets – Body, Head, Swimsuit x3, Bikini Set x3, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
• • • 🎓FAQQ: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail 📧 [email protected]. Expect an answer in 1-3 working days.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info 🔗here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 [email protected]. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days. As a quick alternative, you may also leave a question (or review!) on the product page, containing your e-mail address.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Technical Details
Features:
- ARKit Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair
- Modular
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
- Many customization options
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 5
Vertex counts of characters:
BeachGirl_01 – verts 44613
BeachGirl_02 – verts 49676
BeachGirl_03 – verts 54708
BeachGirl_04 – verts 37112
BeachGirl_05 – verts 48134
BeachGirl_06 – verts 43269
Number of Materials and Material Instances: 153
Number of Textures: 173
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.