Big Zombie

Big Fat Zombie Model, modular.

Ideal for Boss or tough enemy!

Motions test (Youtube)

Model in Sketchfab


Added Glowing Eyes that can be turned on/off

BONUS: Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes.

Clean skins are from our Big Guy model, more images of it HERE


You can use any Epic Skeleton compatible animation to live it up!

Skinned and Rigged to UE4 Epic Skeleton + unrealJaw_M , unrealEye_L , unrealEye_R and unrealBelly_M bones

15013 tris

7768 verts

Two geometry variants are included – One mesh model and the model broken to body parts, to be used with dismemberment systems.

Separate Shirt , can be shown/hidden

Glowing Eyes that can be turned on/off

Model real world height is larger than normal, about 202cm.

Four Skins with realistic PBR materials

25 Textures, 4096×4096 resolution,

Two Zombie Sets of materials – Skin and Clothes, each with two skins

Two Clean Sets of materials – Skin and Clothes, each with two skins

You can make different combinations of skins/shirt/shorts materials

Body materials sets – for black and white guy, clean and zombie

In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity.

Belly bone in the skeleton for realistic belly jiggle simulation.

Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets.

Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP)

Ragdoll Physics Asset already set up.

Variables in the BPs to control the materials and morph targets

Eyes have bones too.


The video uses Zombie Basic – MoCap Pack . They have more Zombie Packs, check them out!

Environment used in the images and the video is NOT included with the asset!

Technical Details


  • Body parts and One mesh variants
  • Shirt can be shown/hidden
  • Four sets of realistic materials for Body and Clothes
  • Black and White body skins
  • Glowing Eyes that can be turned on/off
  • Belly bone for belly jiggle simulation (already set up)
  • Face expression Morph targets
  • Ragdoll set up
  • 4k textures

Rigged: Yes

Rigged to Epic skeleton: Yes + unrealJaw_M , unrealEye_L , unrealEye_R and unrealBelly_M bones

IK bones are included: Yes

Vertex counts of characters: 7768

Number of Materials and Material Instances: 8

Number of Textures: 24

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Short notes in root directory

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You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

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