Dragon (Wyvern) mount

Rendered in UE4.

No VFX.

Modular(few Blueprints for demo): SK parts (Spikes, Saddle, Reins, Saliva).

The wyvern can be used as a mount, for the rider animations can be found on the marketplace.

Animations: 63.

Materials: Body, Eye, Spike. Saddle.

Texture skins: 4skin. +HUE shift node.

PBR textures (Metallic/Roghness).

Technical Details

video

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 63

Animation types (In-place): 63

Number of characters: 1 character

Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .

Number of Materials and Material Instances: 4 Materials (Body, Eye, Spike, Saddle)

Number of Textures: 22

Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Spike and Saddle 2048×2048)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1


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