Female Scientist Zombie

Pack consist of 3 base models, with Body parts variants for dismembering, 3 Body materials, 3 Top Materials, 3 Bottom Materials, 4 Hair Materials.

PBR materials.

Textures in 2k resolution.

You can make different combinations with the materials.

5 variants are included as Blueprints, but more are possible.

Scaled and Rigged to Epic Skeleton.

Coat uses Cloth physics, and the ponytail uses Ragdoll physics.

Included are Two Blueprints for each model, One Mesh, and Body Parts BPs.

Models also have Zombie Open Mouth and Zombie Angry Morph Targets, with variables to control them in the BP.

One mesh variants have 3 LODs:

LOD0 – around 15000 tris

LOD1 – around 7500 tris

LOD2 – around 3200 tris

Models are variants of my other pack, Female Scientists https://unrealengine.com/marketplace/en-US/slug/female-scientists

They share same UVs on the face, and same UVs and Base model in the Clothes.

Included are only Epic default Third Person Animations.

Video Preview – Animations from MoCap Online.

Technical Details


  • Realistic PBR Materials with 2k Textures.
  • 3 base models
  • 3 body materials
  • 3 Top Materials
  • 3 Bottom Materials
  • 4 Hair Materials
  • Zombie Expressions Morph Targets
  • 3 LODs

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes (EPIC Third Person Animations)

Vertex Counts of Characters: Around 8000

Texture Resolutions: 2048×2048

Number of Animations: 8 (Third person animations by Epic)

Supported Development Platforms: PC, Mac

Supported Target Build Platforms: Windows PC /MAC/XBox/PS4/Android/IOS

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