3D models of gym boys in gym wear with many customization options! ARKit blendshapes, UE5 Epic Skeleton rig, and many color options. They are a perfect addition to the Gym Girls.
🎬 VIDEO PREVIEW: 🔗 https://youtu.be/P_umwQiQW2Q
👑 Key Features
🌟 Low-poly
🌟 Completely modular
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Adjustable body parts
🌟 Easy Color Change
🌟 2 Body Normal Maps
🌟 7 Unique Hairstyles
🌟 2 Unique Head Meshes + 5 Unique Makeup Textures (Basecolor + Normal)
🌟 3 Unique Top Meshes + 4 Unique Bot Meshes + 2 Unique Shoe Meshes
🌟 Many Accessories: Watches, Headphones, Headset (on/off), Glasses
📋 Polycount | The Character does not have LOD systemGym Boy 01
🈯️ Faces 36009 ❎ Tris 68610 ✳️ Verts 42877
Gym Boy 02
🈯️ Faces 29290 ❎ Tris 55392 ✳️ Verts 30410
Gym Boy 03
🈯️ Faces 35695 ❎ Tris 68224 ✳️ Verts 46693
Gym Boy 04
🈯️ Faces 38520❎ Tris 73846 ✳️ Verts 41516
⚙️ [UE5] RigThis Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r
Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 BlendshapesPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Exclusive for Gym Boys: Experimental Body Shape Blendshapes. Adjust the body shape to any body type!
🔥 Different Outfits and ModularityThe model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The phone from the pictures is not included.
⚡️ And more!⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 16 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Accessories, Bot x3, Top x4, Shoes, Glasses
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
• • • 🎓FAQQ: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info 🔗here >
Thank you ~
Technical Details
Features:
- ARKit Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair
- Modular
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
- Many customization options
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 4
Vertex counts of characters:
Gym Boy 01
🈯️ Faces 36009 ❎ Tris 68610 ✳️ Verts 42877
Gym Boy 02
🈯️ Faces 29290 ❎ Tris 55392 ✳️ Verts 30410
Gym Boy 03
🈯️ Faces 35695 ❎ Tris 68224 ✳️ Verts 46693
Gym Boy 04
🈯️ Faces 38520❎ Tris 73846 ✳️ Verts 41516
Number of Materials and Material Instances: 89
Number of Textures: 200
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.