For a Discount, visit www.EtherionDesigns.com
Take your aquatic environments to new depths with our Humpback Whale, enhanced by a procedural spline animation system for fluid and dynamic movements. The whale interacts in a lifelike manner, opening its mouth near the player and even singing optional ‘whale songs’ for immersive engagement.
This package is a one-stop solution, featuring 2 swimming animations and 3 distinct poses, all unified in a Blendspace for natural motion. With 4 Levels of Detail and dual texture types, you have the flexibility to optimize for both performance and visual fidelity. The pre-configured Material parent grants you granular control, allowing you to fine-tune details such as scratches, dirt, and roughness channels.
To help you hit the ground running, we’ve included a demo scene complete with underwater PostProcess settings, caustic lighting, fog, and depth of field. This scene showcases multiple whales navigating pre-set paths, illustrating the power and flexibility of our Spline Blueprint system.
Rounding off this comprehensive package, we’ve added a posed static mesh of the whale suitable for museum displays. It comes with a uniquely plastic-like Material to mimic a museum exhibit, and an alternative rusted, mossy texture for those looking to create an atmosphere of abandonment.
In short, this asset provides a complete toolkit for bringing the majesty of the Humpback Whale into your Unreal Engine projects.
–== Check out more Ocean Assets here ==–
Technical Details
– Idle
– Swim
– Pose Left
– Pose Right
– Pose Mouth Open
Spline Animation Blueprint controls:
– Starting Distance along spline
– Toggle dynamic speed or maintain a constant speed.
– Toggle whether mouth opens near player
– Mesh Scale
– Show Spline
– Animation Playrates for slow and fast
– Animation Acceleration & Deceleration
– Distance for mouth to start opening
– Timing for how long to swim slow and fast
– Randomness multiplier of timing
– Movement speed acceleration & deceleration
– Movement speeds for slow and fast
– Intensity of rolling around corners
– Non-Dynamic speed, playrate & intensity
– Roll, rotation & movement smoothing values
– 1 Skeletal mesh
– A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement)
– A BlendSpace combined with 4 animations
– 2 Texture types (Adult and Baby)
– 1 Parent Material and 4 Material Instances (2 wet & 2 dry)
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Number of Animations: 5
Animation types: In-place
Vertex counts of characters:
LOD0=12448
LOD1=8798
LOD2=3071
LOD3=1133
Texture Resolutions:
3x 4096×2048
1x 2048×2048
4x 1024×1024
1x 256×128
Supported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift
Documentation Included: Yes, in Blueprints
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.