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Humpback Whale

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Take your aquatic environments to new depths with our Humpback Whale, enhanced by a procedural spline animation system for fluid and dynamic movements. The whale interacts in a lifelike manner, opening its mouth near the player and even singing optional ‘whale songs’ for immersive engagement.

This package is a one-stop solution, featuring 2 swimming animations and 3 distinct poses, all unified in a Blendspace for natural motion. With 4 Levels of Detail and dual texture types, you have the flexibility to optimize for both performance and visual fidelity. The pre-configured Material parent grants you granular control, allowing you to fine-tune details such as scratches, dirt, and roughness channels.

To help you hit the ground running, we’ve included a demo scene complete with underwater PostProcess settings, caustic lighting, fog, and depth of field. This scene showcases multiple whales navigating pre-set paths, illustrating the power and flexibility of our Spline Blueprint system.

Rounding off this comprehensive package, we’ve added a posed static mesh of the whale suitable for museum displays. It comes with a uniquely plastic-like Material to mimic a museum exhibit, and an alternative rusted, mossy texture for those looking to create an atmosphere of abandonment.

In short, this asset provides a complete toolkit for bringing the majesty of the Humpback Whale into your Unreal Engine projects.

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Technical Details

Features:Animations:

– Idle

– Swim

– Pose Left

– Pose Right

– Pose Mouth Open

Spline Animation Blueprint controls:

– Starting Distance along spline

– Toggle dynamic speed or maintain a constant speed.

– Toggle whether mouth opens near player

– Mesh Scale

– Show Spline

– Animation Playrates for slow and fast

– Animation Acceleration & Deceleration

– Distance for mouth to start opening

– Timing for how long to swim slow and fast

– Randomness multiplier of timing

– Movement speed acceleration & deceleration

– Movement speeds for slow and fast

– Intensity of rolling around corners

– Non-Dynamic speed, playrate & intensity

– Roll, rotation & movement smoothing values

– 1 Skeletal mesh

– A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement)

– A BlendSpace combined with 4 animations

– 2 Texture types (Adult and Baby)

– 1 Parent Material and 4 Material Instances (2 wet & 2 dry)

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Number of Animations: 5

Animation types: In-place

Vertex counts of characters:

LOD0=12448

LOD1=8798

LOD2=3071

LOD3=1133

Texture Resolutions:

3x 4096×2048

1x 2048×2048

4x 1024×1024

1x 256×128

Supported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift

Documentation Included: Yes, in Blueprints


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