Update 9/14/2021: Fix physic assets
How to use my female characters with Advanced Locomotion System
V4:
V3:
How to use Mixamo animations on my characters
With new master materials, you can blend color and textures to your liking. This character is rigged with the same instruction Skeleton of all my other modular female packages.
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can’t mixing with G2) packages together.
This character has basic facial rigging, Facial Expressions, and Lipsync, 01 hairstyle, and basic Animations for Sword
Technical Details
Features:
- Facial Rig
- Over 30+ Animations
- Lipsync, Face Expressions, and Animations included
- Blend clothing, skin, hairstyles, and eye with your own color and textures by part
Rigged: (Yes)
Rigged to Epic skeleton: (No)
IK bones are included: (Yes)
- Skeleton has the same structure and bone names as Epic Mannequin but additional facial bones and weapon bones, some bone positions were adjusted to fit with female poses so, for the best results, you should use the Retarget method. Please watch this video to clearly see how it works.
Animated: (Yes) Yes, only basic movements
Number of Animations: ~30
Animation types (Root Motion/In-place): Root Motion
Number of characters: 01 characters with some clothes variants
Vertex counts of characters: 15.000 ~ 35.000
Number of Materials and Material Instances: ~15
Number of Textures: ~100
Texture Resolutions: 2048 – 4096
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: Please open the Overview map for more information
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.