Preview video : PROMO
Tutorial video: TUTORIAL
The package contains 20 clothes, 46 gloves and 11 accessories. Countless configuration options thanks to the procedural camouflage material with dirt, mud, worn effect parameters.
Main features:
- Modular Hands Blueprint Component with endless possibilities – 93 variables you can change !
- Changeable 3 body parts (shirt, gloves, accessories) with different models and materials
- Skin color and wounds parameters
- Color, hue, contrast parameters
- Customizable camouflage
- Dirt and edge wear parameters
- Mud and worn parameters
- 31 national flags to choose from
- Easy to implement, just add a component to an existing character or inherit it from the class.
- Ability to use any animation made on Epic Skeleton or re-targeted skeletal meshes to custom skeleton..
- Works with UE5
- Documentation file: LINK
Technical Details
Features:
- Main Component to use in any character BP
- Optimized textures using one RGB texture with channels for – AO, roughness, metallic. Textures in DXT1 format – 2x less VRAM usage (normal map BC5)
- 216 PBR textures (albedo, normal, RGB)
- 31 flag textures
- 15 models with 2 levels of details
- Rigged and scaled to epic skeleton
- Rig contain twist bones – a lot better transformations in animations
- Character blueprint – ready to play using Epic First Person Template
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 13 (First Person and Third Person template)
Animation types: In-place
Number of characters: 15
Vertex counts of characters: 10000-2500
Number of Materials and Material Instances: 112
Number of Textures: 217 + 31 flags
Texture Resolutions:
- 8x – Skin + Subsurface Profile (4096x4096px)
- 25x – Accessories (1024x1024px)
- 9x – Camo (2048x2048px)
- 101x – Gloves (4096x4096px)
- 74x – Shirts (4096x4096px)
- 31x – National Flags (256x128px)
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation:
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.