If you have problems with texture, Enable virtual texture support in the project settings
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VIDEO PREVIEW: https://youtu.be/MT4w6MigILU−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
🔔 Update 1.1
- Added hat
- Aded Cigarette
- Aded custom skeletal presets
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Main Features:
- Modular /customizible
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link
- Animations are included
- Material Instances
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RigThis Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Fully rigged (standard humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue, belly
Ready to retarget animations!
Character’s Rig has been tested with various animations
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Blendshapes52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Detailed Features
- Material ID Maps for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
- Grey textures for better color change (Desaturation-in material instances)
- Physics are included
- Separated Meshes for Master Pose / Leader Component are included
- Have ready preset skeletal characters
- Eye types: deamon, black/emissive, epic(shader)/humanoid
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Textures PBR Textures Metal/Roughness
4K or less for parts
Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024×1024 or less, without much loss of quality
Texture sets: body(Udimm x2(virtual textures), jaw, eye, jacket,pants,cleaver,boots
EASY color change with id mask or material instance
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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT :
Pigman: faces-23 889 tris-44 394 verts-22 603
Cleaver: faces-1 280 tris-2 362 verts-1 531
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Technical Details
Features:
- Modular /customizible
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link
- Animations are included
- Material Instances
Rigged: Yes
Rigged to Epic skeleton: Yes, Additional bones -Eyes, eyelids, jaw,ears
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 6 – Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3))
Number of characters: 1
Vertex counts of characters: 22 603
Number of Materials and Material Instances: 29
Number of Textures: 37
Texture Resolutions: 4096X4096 or 2048×2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes: No
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.