Description
VIDEO PREVIEW: π https://youtu.be/lrxM9xWw5uk
π₯ 15/02/2024 Updated:
π Stellar Rogue Girl has now an additional rig based on UE5
π Enhanced folder structure
π New scenes, preview here
π New eye shader, preview here
β© βΛ.βΊββ§ ββΎββΊββ§
β¦ Key Features
Low-poly
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
βΊββ§ β Polycount β The Character does not have LOD system
Stellar Rogue Boy
π―οΈ Faces 35312 β Tris 66206 β³οΈ Verts 39631
Stellar Rogue Girl
π―οΈ Faces 31466 β Tris 58500 β³οΈ Verts 34477
βΊββ§ β Rig is based on the Epic Skeleton (UE5) with additional bones
The main bones hierarchy has remained untouched
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones: Boys πhere > | Girls πhere >
Please note, even though the Boy model has the UE5 Manny Mannequin,
the character works perfectly with animations rigged to the UE4 skeleton.
βΊββ§ β Tested with various animations
Lyra Starter Game
Game Animation Sample Project
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
βΊββ§ β Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
βΊββ§ β Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. Itβs a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Weapons are not included. They are used for demo only.
β‘οΈ And more!
βοΈ Material ID Maps for
π Skin
π Eyes
π Hair
π Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
βοΈ 4K Textures
π BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
π 7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Suit
π Textures are packed for better optimization
βοΈ Unreal Engine Project
π Supported version: 4.19+
π Epic Skeleton rig with additional bones
π For facial animations use Morph Targets
π Physics are not included. Itβs advisable to use KawaiiPhysics plugin for the best-looking results.
π Material Instances with MatID map for color change are included
π 3rd person standard animations are included
π Separated Meshes for Master Pose / Leader Component are included
π Wind Simulation for Hair!
π Blueprints are not included
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.