Subculture Girl

Preview Demo:

https://www.youtube.com/watch?v=Ryedm7r91yM

Technical demo:

https://www.youtube.com/watch?v=AGg-tzZqF58

Support forum : Here

Clothing design is based on a subculture of different styles. Technically designed for third-person games.40 Blueprint examples with Skeletal Mesh Components combination (In fact, you can make even more combinations. Just use a little imagination and patience).

Over 400 materials with a lot of setting. Over 300 textures, 190 RGB texture masks and patterns. Hair with dynamic chains also the skirt with NVIDIA’s NvCloth setting.

– Facial variations – 3, – Modular parts of clothing – 26, – Modular accessory parts – 8 – Hairstyles – 8 – Includes Naked body

Completely compatible with Casual Girl: https://www.unrealengine.com/marketplace/casual-girl

To create more morph targets for each unique head takes a lot of time. The project will be more expensive but I would not want it.

Tips and tricks:

* Check out the Blueprints examples how to use separated body parts.

* Look at the seamless texture patterns inside Clothes Subfolder. You can do the same and it’s easy.

* The Breast physics can be added easily as well. If you have experience with setting up physical assets. The character has the necessary bones and skin weight for this.

Technical Details

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes (Retargeted to Epic skeleton)

Number of Characters: 3

Number of Skeletal Meshes: 73

Number of Blueprints: 43 (ThirdPerson Blueprint, Skeletal Mesh Components combination)

Vertex Counts of Characters: 7514

Triangles Counts: average count 12-14k

Texture Resolutions: 2048, 1024, 512

Number of Animations: 7 (ThirdPerson Template) and 30 poses.

Animation Type: In Place

Intended Platform: Windows

Platforms Tested: Windows


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