This fantasy human asset provides you with two Human outfit sets, as well as an array of eight heads, eight racial types, five weapons, muscular blendshapes, live-link blendshapes, and endless customization options.
Creating a Fantasy game? This pack features a plethora of features along with this modular asset pack. 8 unique head and hair variations, additionally, all pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.
These characters are entirely modular and include 8 layers of mask control to create or randomise the colour and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair, and eye rendering!
This asset was produced in collaboration with Polydin Studio.
Features:
- 1 Male Human Body
- 8 Unique Male Human Heads
- 8 Male Skin Variations
- 2 Unique Hair and Beard Types
- 1 Male Blacksmith Outfit
- 1 Male Knight Outfit
- Complex and Dynamic Outfits – Chaos Cloth Physics are preconfigured, and where appropriate, additional bones have been added with their own physics asset’s e.g. shoelaces bounce, hair bobs, capes swap, potions jiggle.
- Full 52-Blend Shape Live Link Support
- UE5 ready, with retargeting UE5 Assets included + IK Retargeted Demo
- 5 Weapons
Levels & Blueprints
BP_AI
This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.
BPC_OutfitController
This blueprint is included in all of Yarrawah’s modular character asset’s. It’s a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.
Custom Third-Person Map
A demo map using UE5’s IK retargeting system is included, showcasing the third-person animations.
Overview Map
This map contains all of the unique skeletal meshes included in this pack.
BP_AI
This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.
Technical Details
Static Meshes: 5
Skeletal Meshes: 112
Blueprints: 5 Parent, 1 Component, 20 Child
Levels: 10
LODs: Yes
Rigged to Epic skeleton/IK: (Yes, third-person controller demo included. Includes UE5 retargeting & control rig)
Animated: (Yes, third-person demo setup using starter content)
Number of Animations: 16 (Third person demo content included), 6 Animation Blueprints
Vertex counts of characters: ~36,000 – 90,000 per Human depending on hair/outfit
Number of Materials and Material Instances: 8 Master, 12 Function, 75 Instances
Number of Textures: 150 (including eye variations and master swatches)
Texture Resolutions: 4k textures, 2k masks, 2k detail, scale down to any size in engine
This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.