Undead Knight completely ready-made model for any of your games
Will look good in all game
Weapon has a separate mesh and is connected to the character through a blueprint
All separate parts are skeletal meshVideo: https://youtu.be/iXp7ge05eN813(With Weapon) uv set 4096×4096 (Down to 1024×1024)
Head-Hand ( 4096×4096 )
Top ( 4096×4096 )
Bot ( 4096×4096 )
TW_Sword ( 4096×4096 )
Sword ( 2048×2048 )
Shield ( 2048×2048 )
Armor ( 2048×2048 )
Armor Cloth ( 2048×2048 )
Cloth Leg ( 2048×2048 )
Cloak ( 2048×2048 )
Helmet ( 2048×2048 )
Accessories on the belt ( 2048×2048 )
Fur ( 1024×1024 )
In the model it is desirable to use a shader with a two-sided display of polygons
Characters No Cloth Skin:
Faces: 21901
Vertex: 24346
Tris: 42953
Characters Cloth Skin:
Faces: 19847
Vertex: 22231
Tris: 39182
TW_Sword :
Faces: 2103
Vertex: 2119
Tris: 4153
Sword:
Faces: 353
Vertex: 341
Tris: 670
Shield:
Faces: 442
Vertex: 445
Tris: 878
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: 0
Animation types ( No ):
Number of characters: 2
Vertex counts of characters: 24346
Number of Materials and Material Instances: 13
Number of Textures: 42
Texture Resolutions: 4096×4096, 2048×2048, 1024×1024,
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: There are no animations. All provided animations in the scene are just a demonstration of the character and are taken from free Epic Game assets
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.