Undead Knight

Undead Knight completely ready-made model for any of your games

Will look good in all game

Weapon has a separate mesh and is connected to the character through a blueprint

All separate parts are skeletal meshVideo: https://youtu.be/iXp7ge05eN813(With Weapon) uv set 4096×4096 (Down to 1024×1024)

Head-Hand ( 4096×4096 )

Top ( 4096×4096 )

Bot ( 4096×4096 )

TW_Sword ( 4096×4096 )

Sword ( 2048×2048 )

Shield ( 2048×2048 )

Armor ( 2048×2048 )

Armor Cloth ( 2048×2048 )

Cloth Leg ( 2048×2048 )

Cloak ( 2048×2048 )

Helmet ( 2048×2048 )

Accessories on the belt ( 2048×2048 )

Fur ( 1024×1024 )

In the model it is desirable to use a shader with a two-sided display of polygons

Characters No Cloth Skin:

Faces: 21901

Vertex: 24346

Tris: 42953

Characters Cloth Skin:

Faces: 19847

Vertex: 22231

Tris: 39182

TW_Sword :

Faces: 2103

Vertex: 2119

Tris: 4153

Sword:

Faces: 353

Vertex: 341

Tris: 670

Shield:

Faces: 442

Vertex: 445

Tris: 878

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: 0

Animation types ( No ):

Number of characters: 2

Vertex counts of characters: 24346

Number of Materials and Material Instances: 13

Number of Textures: 42

Texture Resolutions: 4096×4096, 2048×2048, 1024×1024,

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: There are no animations. All provided animations in the scene are just a demonstration of the character and are taken from free Epic Game assets


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