Rendered in Unreal.
1 Basemesh, 12 Tails, 19 Manes, 15 Leg fur, 2 Beard, 4 horns.
Skeletal parts: tails, mane, leg fur, beard, horns.
Modular: Skeletal meshes parts for create various Blueprints.
Blueprints: few for demonstration.
Static mesh: 4 horns.
Material instance you wash the “twist” settings, body RGB masks are made (hoof body muzzle).
Animations: 101, check video preview. ( attacks, runs, walks, turns, deaths, etc)
PBR textures (Metallic/Roghness)
Technical Details
Rigged: (No)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 101
Animation types (In-place): 101
Number of characters: 1
Vertex counts of characters: Basemesh 8587
Number of Materials and Material Instances: 5 main (Body, Eye, Eyelash, Jaw, Fur)
Number of Textures: 93
Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Eyelash 1024×1024, Jaw 512×512, Fur 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
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