Unicorn (Horse) Modular

Rendered in Unreal.

1 Basemesh, 12 Tails, 19 Manes, 15 Leg fur, 2 Beard, 4 horns.

Skeletal parts: tails, mane, leg fur, beard, horns.

Modular: Skeletal meshes parts for create various Blueprints.

Blueprints: few for demonstration.

Static mesh: 4 horns.

Material instance you wash the “twist” settings, body RGB masks are made (hoof body muzzle).

Animations: 101, check video preview. ( attacks, runs, walks, turns, deaths, etc)

PBR textures (Metallic/Roghness)

Technical Details

VIDEO

Rigged: (No)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 101

Animation types (In-place): 101

Number of characters: 1

Vertex counts of characters: Basemesh 8587

Number of Materials and Material Instances: 5 main (Body, Eye, Eyelash, Jaw, Fur)

Number of Textures: 93

Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Eyelash 1024×1024, Jaw 512×512, Fur 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1


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