Improved hair,wings and eye shaders
Small fixes
Screenshots of the update can be seen at the end of the gallery
Disclamer
The scene and walking animation in the preview animation are not included in the project
Note, the model has an epic skeleton without additional bones.
The wings have their own skeleton and are attached to the character in the blueprint.
Hair in two variants: with separate skeleton for physical simulation (SK_Hair1_WithSK/SK_Hair2_WithSK) and with epic skeleton (SK_Hair1/SK_Hair2)
Feature:
- Separate mesh parts
- 51 Face blend shapes/morph target (supporting LiveLink Face from Apple)
- Rigged with Epic Skeleton.
- Cloth physics simulation
- The wings have a separate skeleton
Character:
- Polygons: 31482
- Vertices: 42436
- Triangles: 62545
Hair1:
- Polygons: 13735
- Vertices: 22200
- Triangles: 27450
Hair2:
- Polygons: 10656
- Vertices: 16981
- Triangles: 21302
Wings:
- Polygons: 12992
- Vertices: 31923
- Triangles: 26136
WingsSmall:
- Polygons: 8788
- Vertices: 21672
- Triangles: 17656
Sword:
- Polygons: 954
- Vertices: 1184
- Triangles: 1838
Spear:
- Polygons: 1403
- Vertices: 1790
- Triangles: 2724
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Model has a UE4 skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 30
Animation types (Root Motion/In-place):
- Root Motion: 1
- In-place: 29
Number of characters: 1
Vertex counts of characters: 33953 – 89350
Number of Materials and Material Instances: 45
Number of Textures: 102
Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes:
- Bone Spine_03 contains a Wings socket designed to attach Wings (SK_Wings/SK_WingsSmall).
- Bone Hand_L contains Weapon_L socket, designed to mount Swords (SM_Sword)
- Hand_R bone contains Weapon_R socket for Spear (SM_Spear).
- Bone head contains Hair socket, to hold Hair (SK_Hair1_WithSK/SK_Hair2_WithSK)
- The bone thing_r contains socket SK_Belt_L, designed to fasten the Belt
- The thing_l bone contains the SK_Belt_R slot for attaching the Belt
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.