Viking

PreviewUE video previewTest epic skeletonUpdate 14.12.22

Improved hair and eye shaders

Changed fur meshes and Improved shaders

Small fixes

Screenshots of the update can be seen at the end of the gallery

Disclaimer 

The scene and animation in the preview are not included in the project

Note that the model has two skeleton variations:

Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation

Feature:

  • Separate mesh parts
  • 53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • Rigged with Epic Skeleton.
  • Cloth physics simulation

Character:

  • Polygons: 45289
  • Vertices: 67132
  • Triangles: 88677

Hair:

  • Polygons: 10954
  • Vertices: 14292
  • Triangles: 21996

Shield:

  • Polygons: 4861
  • Vertices: 5309
  • Triangles: 8621

Axe:

  • Polygons: 2471
  • Vertices: 3047
  • Triangles: 4920

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Model has a UE4 skeleton

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations:-

Animation types (Root Motion/In-place):-

Number of characters: 1

Vertex counts of characters: 67132

Number of Materials and Material Instances: 36

Number of Textures: 113

Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: –

Important/Additional Notes:

Epic Skeleton:

  • The Head bone contains a “Hair” socket for attaching Hair.
  • The Hand_L bone contains a “Shield” socket for attaching a Shield.
  • The Hand_R bone contains the “Weapon” socket for attaching Axe.

Viking_V2

Extra Bones:

  • R_Braids
  • R_Braids1
  • R_Braids2
  • R_Braids3
  • C_Braids
  • C_Braids1
  • C_Braids2
  • C_Braids3
  • L_Braids
  • L_Braids1
  • L_Braids2
  • L_Braids3
  • The Head bone contains a “Hair” socket for attaching Hair.
  • The Hand_L bone contains a “Shield” socket for attaching a Shield.
  • The Hand_R bone contains the “Weapon” socket for attaching Axe.

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