Improved hair and eye shaders
Changed fur meshes and Improved shaders
Small fixes
Screenshots of the update can be seen at the end of the gallery
Disclaimer
The scene and animation in the preview are not included in the project
Note that the model has two skeleton variations:
Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation
Feature:
- Separate mesh parts
- 53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
- Rigged with Epic Skeleton.
- Cloth physics simulation
Character:
- Polygons: 45289
- Vertices: 67132
- Triangles: 88677
Hair:
- Polygons: 10954
- Vertices: 14292
- Triangles: 21996
Shield:
- Polygons: 4861
- Vertices: 5309
- Triangles: 8621
Axe:
- Polygons: 2471
- Vertices: 3047
- Triangles: 4920
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Model has a UE4 skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations:-
Animation types (Root Motion/In-place):-
Number of characters: 1
Vertex counts of characters: 67132
Number of Materials and Material Instances: 36
Number of Textures: 113
Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: –
Important/Additional Notes:
Epic Skeleton:
- The Head bone contains a “Hair” socket for attaching Hair.
- The Hand_L bone contains a “Shield” socket for attaching a Shield.
- The Hand_R bone contains the “Weapon” socket for attaching Axe.
Viking_V2
Extra Bones:
- R_Braids
- R_Braids1
- R_Braids2
- R_Braids3
- C_Braids
- C_Braids1
- C_Braids2
- C_Braids3
- L_Braids
- L_Braids1
- L_Braids2
- L_Braids3
- The Head bone contains a “Hair” socket for attaching Hair.
- The Hand_L bone contains a “Shield” socket for attaching a Shield.
- The Hand_R bone contains the “Weapon” socket for attaching Axe.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.