Description
VIDEO DEMO – https://www.youtube.com/watch?v=n1C1_EJN_OM
3D MODEL ONLINE – https://skfb.ly/pqXJt
3D MODEL ONLINE 2 – https://skfb.ly/pqXMR
3D MODEL ONLINE 3 – https://skfb.ly/pqZuG
MODEL ONLINE 4 – https://skfb.ly/prosD
DEMO SCENE – https://drive.google.com/file/d/1QPPcxigRoAXK8lUXklCcVEVtAexGr4YR/view?usp=sharing
UPDATE 3.0!
1) Added random character generation
2) Added Utility widget for editing a character in edit mode (without launching the game)
3) Added the ability to animate parameters in the sequencer
4) Fixed minor bugs
!!! ATTENTION THE FIRST LOADING OF THE PROJECT MAY TAKE FROM 1 TO 4 HOURS (DEPENDING ON THE POWER OF YOUR PC) DON’T BE AFRAID THIS IS NORMAL BECAUSE OF THE LARGE NUMBER OF LODS AND MORPHTARGETS, ALL SUBSEQUENT LOADINGS WILL BE FAST!!!
Also please note that procedural generation is in beta and can significantly reduce performance. For better performance, use the pre-generated versions of the zambians included in the project.
This set is a modular procedural system that can be used for several purposes.
1) almost procedural chopping, stabbing a character
with beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.
Severed limbs have well-tuned physics
which is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations
so much more
2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.
they can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)
This option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.
Special attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.
Additional little things
Between the main characters, from which you can directly combine different configurations in the set, there are also additional objects, such as these.
manufactured pieces of meat of various types, several full bones, as well as streaks of blood on the meat and skin, crusts also have a peculiar physics, all of this can be used as additional parts of the WFH, for example, when a character is jerked after an RPG or other highly explosive impact is detonated at him
Materials
The project uses high-quality high-resolution PBR materials, as well as built-in subsurface scattering for more realistic textures.
Project materials have options that allow you to seamlessly switch between different types of textures, e.g.
Clean, bloody, de-haired or rotten
As well as basic brightness, roughness and texture tone settings for all materials.
Optimization and detailing
The project presents several model options
1) With a high level of detail in the sections where the intestines, meat, bones and the like are made in the form of a separate geometry, which is perfect for PC games for the most beautiful and detailed picture and at the same time good optimization
2) With a high level of optimization where the cuts are made without additional geometry but only as baked normals, which also look very good but can be run on literally any device
Prospects and compatibility
In the future, when creating the next projects and characters, I plan to make them compatible with this project, which would create a gradual eco-system, where it will be possible to conveniently and quickly apply the system to different characters, when, when creating, for example, a knight, these samples will be initially thought out, to maintain the ability to cut along these trajectories
Also in the future, a separate set is expected, but from robots, which will be compatible with this set, which in the future will make it possible to obtain cyborgs
Well, as far as possible, he tries to improve and, possibly, supplement this set itself.
Technical details
Features: (Please include a full, comprehensive list of the features of the product)
- Modularity
- Procedural
- Realism
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes (Epic animation)
Number of Animations: 7
Animation types In-place
Number of characters: 216
Vertex counts of characters: 100 – 180к
Number of Materials and Material Instances: 33
Number of Textures: 127
Texture Resolutions: 8192*8192 , 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link https://drive.google.com/file/d/1yppAgRzsRlsTRJX3aoktmR9AfRHPACzS/view
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.



