Clouds Lighting System

The plugin adds realistic light sources for 2D clouds or volumetric clouds.

It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)

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Light sources include a bunch of customizable parameters:

  • intensity;
  • color;
  • attenuation;
  • falloff type (exponential/inverse square);
  • etc.

All parameters are accessible via Blueprints/C++ API and sequencer.

The plugin contains different light source types:

  • PointLight
  • SpotLight

Light sources do not cast shadows for now.

Technical Details

Features:

  • Easy setup
  • No external dependencies
  • Unlimited lighting area
  • Customizable parameters
  • Network replicated
  • Compatible with any material

Code Modules:

  •  CloudsLighting [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Support[email protected] or Discord (@Lukerrr) or Marketplace Questions

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