The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as
- Quadrupeds : Wolves , horses etc
- Bipeds : T-Rex , birds , humans etc
- Spiders : Multi-legged creatures such as spiders and scorpions etc
- Snakes : Snakes & Worms etc
- A universal aim/look-at solver that works on any kind of creature or character!
Using DragonIK For VR full body avatar
[NEW FEATURE] DragonIK Physanim system to easily achieve physical animations!
Documentation [New Updated] :
https://dragonik.eternalmonke.com/
Latest tutorial videos :
Technical Details
Example projects :
* Main DragonIK Example Project
* DragonIK+VRE VR Full body IK Example Project
discord support channel : https://discord.gg/XdBWW2U
[Contact me if having doubts or questions] [Note : New updates are only available in every last 3 engine versions.]Features:
- Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
- An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
- One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
- DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine’s in-built physical animation system.
Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)
Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated: Yes
Supported Development Platforms: PC ,Mac and Linux
Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.