Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.
Make them follow paths, do various actions and react to world changes in a simple and easy way.
Technical Details
Features:
- Create complex paths with various options
- Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
- Full blueprint support, doesn’t require C++ knowledge to expand and use the system
- Condition Query System which will make your NPC react to world changes
- Easy implementation to new and existing projects
- Documentation & Demo level with over 30 usage examples to quickly get started
- Clear and commented code & blueprints
- Supports saving & loading state of NPC
- Full runtime changes support for NPC to change their behavior in runtime
- Supports Multiplayer
Code Modules:
- DynamicAISystem (Runtime)
- DynamicAISystemEditor (UncookedOnly)
Number of Blueprints: 34
Number of C++ Classes: 16
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Additional Notes:
- This is a plugin with code/gameplay logic, not a stand-alone project
- Assets from the preview video of the village are not included
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