Dynamic Real Water

Description

Dynamic Real Water is a realistic, easy-to-use, GPU-accelerated FFT water simulation with physically accurate asynchronous CPU buoyancy physics.

 

OVERVIEW

 

Dynamic Real Water is a GPU-accelerated FFT water simulation plugin for Unreal Engine 5. It features compute shader-based FFT wave generation, multi-LOD grid streaming, a modular physics body system, asynchronous buoyancy physics via GPU readback, analytical foam, semi-analytical caustics, depth map generation, and dynamic underwater effects.

 

It’s suitable for a wide range of applications, including games, cinematics, interactive experiences, and simulations where visual fidelity, wave dynamics, and responsive buoyancy are important. Designed for flexibility and scalability, DRW fits both small-scale scenes and large open environments.

 

FEATURES

 

  • GPU-accelerated FFT waves
  • %100 Replicated
  • Simple, drag-and-drop system
  • Real-time specular lighting, analytical foam, and caustics generation
  • Predictive force smoothing
  • Physically based AAA quality water
  • Replicated water masking for underwater caves
  • Asynchronous waterline capture
  • Asynchronous GPU read-back
  • Custom physics body system with additive/subtractive collision shapes
  • Skeletal mesh support
  • Physically accurate buoyancy force calculations
  • Automatic center of mass computation from collision shapes
  • Smooth landscape depth-map generation
  • Dynamically responsive underwater system
  • Massive 256 × 256-tile coverage approximately (256 square km) or (100 square miles)
  • Dynamically customizable advanced grid management
  • High quality optimization (Costs 2.7 ms on 3060ti in the editor)
  • Extremely modular, easy to read, clean code
  • Low disk space
  • Asynchronous task subsystem
  • Sequencer support
  • Self sufficient system
  • A roadmap that will be continuously developed

 

 

CURRENT LIMITATIONS (for now)

 

  • Only one water body is supported per level.
  • There is no integration with the Water Plugin
  • The mobile platforms are not supported
  • All platforms besides Windows are not tested for compatibility.
  • Water quality settings are not yet available. FFT resolution is currently fixed at 256×256.

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