Description
A spline based procedurally generated fluid (drop and trail) simulation system, suitable for both cinematics and runtime gameplay
The ability to control both the path of the Tear Line, as well as the shape of it allows us to create a realistic drop of flowing fluid.
Custom Metahuman included
Fluid Simulation can easily be controlled in editor by the variables:
Fluid Visibility (Drop, Trail or both)
Fluid Material
Fluid Type (Tear or Blood)
Duration
Trail Fade
Drop Fall
Technical Details
Tear Line is a spline based procedurally generated fluid (drop and trail) simulation system, suitable for both cinematics and runtime gameplay.
One may essentially draw the shape and path of a tear (or any other fluid) with splines. And this ability to control both the path of the Tear Line, as well as the shape of it allows us to create a realistic drop of flowing fluid.
Number of Blueprints: 1
Number of C++ Classes: 2
Supported Target Build Platforms: Windows
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
