FlexPartition – Dynamic Actor Streaming

Trailer | Demo

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Flex Partition’s core technology enables your game to dynamically load and unload actors based on player location (A World Partition for objects created in runtime). Ideal for open-world adventures, top-down games, detailed simulation environments and massive multiplayer online games.

Based on a compact and efficient subsystem, it contains a series of functions and events for better control and easy integration with any project. (Features will be updated in future versions).

Technical Details

Features:

  • Dynamic actors relevance
  • Spatial hash grid based system
  • Runtime save/load system
  • Built-in feature for smooth spawning
  • Engine statistics and performance counter
  • Fully scalable and configurable

Code Modules:

  •  FlexPartition(Type: Runtime)

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows, (not tested but it should be fine with all other platforms)

Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)

Documentation: Documentation

Important/Additional Notes:


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