Team matchmaking for Unreal Engine! Queue up players either solo or in parties and have them join multiplayer matches with filled teams. There’s no servers to run and no monthly fees.
Just add a few blueprint nodes to your project to get started with team matchmaking, or use the C++ API for more advanced scenarios. It supports any team layout (4v4, 3v2v1, 20 teams of 4, etc.) and with Epic Online Services it’s cross-platform too!
The matchmaking plugin runs on top of Epic Online Services, and currently requires you to use one of these plugins:
- Redpoint’s EOS Online Subsystem (Free Edition)
- Redpoint’s EOS Online Subsystem (Marketplace Edition)
Please note that it does not yet support Epic’s EOS plugin, as that has known issues in 4.27/5.0 that make it hard to work with.
Features:
- Team matchmaking for Unreal Engine
- Skill-based matchmaking using Openskill algorithm
- Supports any team arrangement (4v4, 3v2v1, 20 teams of 4, etc.)
- Cross-platform with Epic Online Services
- Queue players solo or in a party
- No matchmaking servers required
- Just a few blueprint nodes to get started
- Joins players to multiplayer listen servers for you
- Searches for and connects players to dedicated servers for you
- Optional C++ API for more advanced functionality
Technical Details
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: All platforms supported by Unreal Engine and EOS
Documentation: Website
Example Project: Website
Product Support: To access support, upload your receipt to the License Manager. You will then be able to access support on Discord.
Refund Policy: View on our website
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.