MultiTool offers extra asset functionality that allows users to quickly do batch operations to assets or selections.
It has a clean and easy to read UI.
For a full list of features, please read the technical information below.
Technical Details
Features:
Different selection methods
- Select by parent actor
- Select by materials
- Select by bounds
Material batch operations
- Batch replace parent material
- Batch set material instance properties
- Batch replace materials
- Convert materials to material instances
Advanced batch renaming tool
- Filter methods (does not) (contain, start with, end with, equal)
- Search / replace strings
- Add prefix or suffix
- Rename asset name, asset path, or both
- Live preview before renaming
Replace References
- Replace material references (All material types supported)
- Replace materials – Advanced Batch
- Replace Duplicates
Foliage
- Convert selected meshes to foliage
- Convert all foliage to meshes/foliage actors
Code Modules:
- MultiTool – Module type: Editor
Number of Blueprints:
Number of C++ Classes: 5
Supported Development Platforms: UE4 Editor plugin
Documentation: Link
Support: Discord
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