MultiTool – Quick batch operations on assets

MultiTool offers extra asset functionality that allows users to quickly do batch operations to assets or selections.

It has a clean and easy to read UI.

For a full list of features, please read the technical information below.

Technical Details

Features:

Different selection methods

  • Select by parent actor
  • Select by materials
  • Select by bounds

Material batch operations

  • Batch replace parent material
  • Batch set material instance properties
  • Batch replace materials
  • Convert materials to material instances

Advanced batch renaming tool

  • Filter methods (does not) (contain, start with, end with, equal)
  • Search / replace strings
  • Add prefix or suffix
  • Rename asset name, asset path, or both
  • Live preview before renaming

Replace References

  • Replace material references (All material types supported)
  • Replace materials – Advanced Batch
  • Replace Duplicates

Foliage

  • Convert selected meshes to foliage
  • Convert all foliage to meshes/foliage actors

Code Modules:

  •  MultiTool – Module type: Editor

Number of Blueprints:

Number of C++ Classes: 5

Supported Development Platforms: UE4 Editor plugin

Documentation: Link

Support: Discord


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