NPC Optimizator – automatic optimize NPC for you game

NPC Optimizator – it’s a plugin provide you flexible automatic NPC optimization for you game.

Do you have a need for a large number of NPCs in a frame, but the standard solution slows down the performance?

No problem, just add an optimization component to your NPC and run the game – you will see a huge performance boost. If you wish, you can always adjust the optimization for each wave separately in order to balance between the quality and speed of your NPCs.

📺Trailer: Click here to watch on YouTube

📝Documentation: Click here to read documentation

📂Demo project: Click here to download

📂Example project for owners: Click here to download

📝Changelog: Click here to view

➡️Roadmap: Click here to view

🚧Issue tracker: Click here to view

💬Support Discord group: Click here to join

Our other plugins: Click here to view

Please don’t use the rating system as a mechanism to describe problems.

If you have any issues with plugin – please use the available communication channels and we will fix the problems as soon as possible.

Also you can find this plugin on orbital market: Click here to view

Technical Details

Features:

  • Automatic NPC optimization based on Character & Pawn class
  • Huge amount of setting for balancing quality & performance
  • No limitations for NPC logic
  • Plugin optimize skeletal meshes, movement component & ai controller
  • You can choose the components for optimization yourself using the special tag
  • Easy integration
  • Up to 6x faster on average (out of box)
  • Fully written in C++
  • Works theoretically on all platforms
  • Allows to use for optimization of any characters with skeletal meshes, including in multiplayer game

Code Modules:

  •  NPC Optimizator (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Work for local player. Listen server & dedicated server – not supported now.

Supported Development Platforms: Windows, Linux, Mac OS

Supported Target Build Platforms: Windows, Linux, Mac OS, Android

Potentially work on but need to be tested: PS4, XboxOne, IOS


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