Description SKG Shooter Framework is on Engine Versions 5.3+. Ultimate FPS Framework is on previous engine versions. Last Updated: August 25th, 2025 Current Published Version: V1.4.1 If you are looking for a robust, realistic and efficient ballistics system that pairs well with this plugin, I recommend checking out Terminal Ballistics C++ Is not required to use this plugin; …
Read More »Code Plugins
Motion: Advanced First Person Character Template / Controller
Description Motion 2.0 Preview 1 is now available as technical preview of Motion 2.0. Join the Discord to learn more! Hey there, building immersive first-person movement feels like it should be straightforward, right? But you know the reality: countless hours wrestling with camera collisions, clunky animations, and basic mechanics before you even get to the fun parts of your game. …
Read More »World Spawner – Global Spawning System
Description Trailer | How it Works | Performance Test (Playable) | Performance Test (Video) | Example Project | Started Tutorial For Support & Suggestions please visit our Discord Showcase product between June 13 to June 27, 2023. Check out our other products NOTE: The V2 update is only for UE5.1+. Built from the ground up with multiplayer in mind, it’s …
Read More »Procedural Dismemberment System
Description This is a fully procedural dismemberment system. This means that you are not required to bake any mesh! Every limb is a mesh generated at runtime by the system. It can adapt to any Skeletal Mesh with any bone structure. It can work on humanoid, beast or any creature you might have. This is very easy to use and …
Read More »Flex Patrol – Advanced Patrolling System
Description TRAILER Flex Patrol lets you build AI patrol logic quickly and intuitively. Set up zones with different shapes, control how your AI moves through them, and add optional actions when needed. It’s built to run efficiently and keep your behavior logic clean. Try It Out DemoProject v1.0 – Explore the core features and functionality in action. Example …
Read More »Tick Optimization Toolkit
Description Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed. No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels …
Read More »Significance Manager: Bucket System
Description In any game, especially multiplayer ones with many players or AI characters, maintaining high performance is crucial. This often involves reducing scene complexity to achieve your target frame rates. With this bucket system integrated with significance manager you will be able to meet your performance targets with ease. This system can also be used to activate/deactivate gameplay elements …
Read More »Fire Chat PRO
Description 🎬DEMO VIDEO | 🎬Update 1.3 💥BPS ASSETS 📙Documentation | 🔥Fire Chat PRO: Maximum Chat Capabilities with Minimal Effort! Enhance communication in your project with Fire Chat PRO — a powerful and intuitive solution for chat organization. Key Features: Channels and Password-Protected Channels: Create themed channels for group discussions or private channels with password access for select users. Direct …
Read More »MultiTool – Quick batch operations on assets
MultiTool offers extra asset functionality that allows users to quickly do batch operations to assets or selections. It has a clean and easy to read UI. For a full list of features, please read the technical information below. Technical Details Features: Different selection methods Select by parent actor Select by materials Select by bounds Material batch operations Batch replace parent …
Read More »Ascent UI Tools
Description A powerful set of tools to significantly accelerate UI creation. Fully game-agnostic and easily integrable into any project. In particular: Automatic Gamepad Navigation: a system that automatically allows Gamepad Navigation in any kind of widget, in any direction and without long and complex setups! NEW! Complete Naviagion System with Map widget & compass! Navbar Widget e Gamepad Ready …
Read More »Multi window
Description Demo:https://www.youtube.com/watch?v=GfrzXmJbFXE Multi-window plug-in supports multiple windows with different views to be displayed simultaneously. It supports blueprint nodes and is very easy to use. Open the Content Browser window, in the upper right corner of the Content Browser, click the Settings button, This will open a menu where you can adjust various settings for the current instance of the …
Read More »Easy Pose
Description Simplified Pose Matching with One-Click Video Playlist: Preview One click Manual adjustment Document (1 minute reading) With EasyPose, retarget animations effortlessly with a single button click, saving time and ensuring flawless animations. The plugin has been designed to work with any bone structures (Epic, DAZ, CC, Mixamo, etc.), any skeletal models (human, monster, animal, etc.)
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