The Procedural Nature Generator (PNG) is an editor code plugin that aims to assist the user by procedurally creating thousands of natural elements and actors over a landscape actor in just a few seconds, using your own assets.
PNG also provides modifiers and other settings that let you create exceptions on the landscape for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.
All the assets shown in the gallery and videos are from other asset packs and from the starter content.
Example Project (UE4.26)
Support: norlun5@gmail.com
Disclaimer: this is an editor-only plugin, and therefore it CANNOT be used outside of the editor nor generate nature on runtime.
Technical Details
Check the version notes here.
Main features:
- Add a ton of nature elements and actors procedurally located, using your own assets.
- Use the modifiers to avoid locating assets in specific places.
- Use the height range to avoid locating assets in different heights.
- Optimize the generated nature by easily tweaking the cull distance of the generated assets.
Code Modules:
- ProceduralNatureGenerator (Runtime)
Number of core Blueprints: 6
Number of C++ Classes: 2
Supported Development Platforms: All
Supported Target Build Platforms: All
Tested on: Windows 10/i7 6700K/GTX 1060/32GB DDR4 Ram
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.