Description
Showcase Videos
Main Trailer
Animation Trailer
Bikes
Trucks & Vans
Hovercrafts
Upcoming in R-Tune 2.0
AI (Experimental)
Drivetrains
Projects using R-Tune:
The most powerful and flexible vehicle system available for Unreal Engine
Performance Videos: | Frame Rate Stability | Stress Test | Network Replication
Short Demonstration Videos: | Wheel Blowout | Wheel Retraction | Teleporting |
Playable Demos: Demo | Trucks Demo | Hovercraft Demo
Tutorial Videos: | Setup Video | Animation Setup Video | Blender to Unreal Setup |
Support: Documentation
If you have any questions feel free to contact me on Discord or by email:
- [email protected]
- Discord username kallisto_sf1
Projects
⭐Special Projects: | Drift Cars Project (July 2024)| Anti Gravity (August 2024)
Extra Project Files:
- Example Project V1.2.1 (November 2024)
- Animation Template (May 2025)
- Air Controls Project
- Trucks Project
- Truck with Trailer Project
- Bikes Project
- Hovercraft Project
- Van Project
Discord Server : https://discord.gg/vQzh8uUeQQ
***Please note that all channels are locked off to verified customers only. To gain access please send me the order ID found on your receipt. You can email this to me or direct message me on discord.
Last Update: 1.3.6 (May 2025)
Updates are made regularly with new features and bug fixes.
R-Tune is a custom vehicle physics solution tailor made for Unreal Engine 5 written C++ from scratch for the best possible performance. Using the custom R-Tune blueprint components, you can easily create arcade or arcade-simcade vehicles in less than 2 minutes! No more working with tricky skeletal meshes that require pre-rigging and initial mesh setup – a simple static mesh for the body and wheels is all that is needed. Animation is fully procedural with overrides exposed for precise control. It is fully replicated with smooth client side movement and anti cheat features.
This system is designed to be modular and expandable. The core parameters are exposed for override (torque, RPM, wheel angular velocity, etc) so that vehicles can be modified at the core in order to produce the behavior required for you specific project. All done in a non-destructive manner. It is also is FRAME RATE INDEPENDENT. These vehicles will behave consistently, smoothly and predictably at any frame rate, regardless of how low or high it is.
This is designed to be both easy to use for beginners, as well as provide advanced and robust functionality for advanced game requirements. The physics model supports a wide range of vehicle types, from cars to trucks, buses, tanks and any vehicle with N-wheels. Virtually any type of vehicle or vehicle behavior can be made!
Animation
R-Tune 1.3.6 (May 2025) features a built in animation system separate to the physics core that fully supports take recorder. This animation system (UAS) is unified with the rest of R-Tune, allowing for the same parameters used to control vehicle movement to drive the animation.
Features:
- Stable physics and behavior at low frame rates (<15fps)
- Includes both simple arcade and complex advanced powertrains and handling behavior
- Drift assist torque implementation
- Brake-to-Reverse or gear ratio reverse options
- Anti-Gravity system
- Kart jump ability
- Works with Sequencer and Movie Render Queue
- Vehicle system compliant with spline based animations
- Vehicle behavior is fully extendable in blueprints
- Fully replicated with anti-cheat features
- Replication works seamlessly with blueprint physics modifications and custom extensions
- Compatible with other movement replication systems like Smooth Sync or custom replication movement solution
- Spring/Damper suspension with modified sphere trace for smoother behavior
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.