Description
ℹ️ Note: If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.
🔊 Advanced runtime audio processing plugin for Unreal Engine with MetaSound support
Transform your game’s audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control – handle all your runtime audio needs with a single solution.
Quick links:
- 🌐 Product website
- 📄 Documentation (MetaSounds documentation)
- 💬 Discord support chat
- 📌 Custom Development: [email protected] (tailored solutions for teams & organizations)
Key features:
📥 Runtime Audio Processing:
- Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
- Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
- Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
- Real-time Transcoding: Convert between formats dynamically
- Automatic Format Detection: Smart recognition from file extension or data analysis
🎯 Specialized Sound Wave System:
- Imported Sound Wave: Runtime-imported audio with full playback control
- Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
- Capturable Sound Wave: Real-time audio device capture with speech detection and VAD
⚡ Advanced Runtime Features:
- Voice Activity Detection (VAD) with precise speech boundary detection
- Real-time microphone capture with automatic platform permissions
- Dynamic audio streaming with optimized buffer pre-allocation
- Zero-copy audio data sharing for parallel playback
- Runtime sample rate conversion and channel remixing
- PCM data access and manipulation in real-time
- Audio metadata extraction at runtime
- Directory scanning for audio files
- MetaSounds integration support (UE 5.3+)
- Pixel Streaming audio capture capabilities
- Pre-imported sound assets support
🛠️ Technical Capabilities:
- Cross-platform runtime support across all UE platforms
- Complete Blueprint and C++ runtime API coverage
- Runtime memory management and optimization
- Comprehensive error handling for runtime operations
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.