THIS ASSET IS NOW PERMENTLY OUT OF SUPPORT
Easy to setup and to use Stamina System that’s attachable to any Character, to give your it a stamina value!
Stamina Component:
Attach the component to your Character, AI or Actor. Set the default values and your all good to go!
Stamina Attribute:
This plugin has stamina predefined, with the ability to switch movement modes. Stamina is replicated ready for multiplayer.
Handled Movement:
Fully handled movement with settable speeds! (walking, sprinting, crouching, flying and swimming)
Dynamic Delegates:
Bind events to dynamic delegates to add custom functionality when certain functions are called!
Uses Function Libraries:
Useful function libraries for better ease of access!
Uses Data Tables:
Set default values for all attributes via data tables
Overtime Increase/Decrease Functions and Delays:
Add or Remove from any Attribute overtime or add delays to any function!
Animation Montage and Sound Support:
Full animation montage and sound support!
Multiplayer Support:
Variables and functions are replicated ready for your multiplayer!
Technical Details
Features:
- Easy to use and setup!
- Predefined stamina
- Full multiplayer support
- Ability to add delays to functions
- Stamina component
- Makes use of blueprint function libraries
- Makes use of data tables
- Makes use of Dynamic Delegates
- Fully Handled Movement
- Full Montage and Sound Support
- Full Multiplayer Support
Code Modules:
- StaminaSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Docs
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.