Spatial System

Description

The Spatial System is designed for game play elements and common efficient optimizations using spatial computations and entity management in Unreal Engine. It provides tools for managing large collections of entities, handling spatial queries, and optimizing movement and collision behaviors. For movement processors, this system is ideal for games and simulations requiring dynamic interactions in large, complex environments.

This system is designed to be extensible, allowing developers to build on its foundation for specialized use cases such as ARPG, RTS unit management, projectiles, orientation targeting, pickups and crowd simulations or dynamic world generation.

 

Additional game play components for animation systems allows easy usage with UE State Tree, including a movement component using UE Mass, running multi-threaded with highly optimized SIMD update operations.

 

Before You Buy

 

Some additional features are still in early development and may not function seamlessly in every situation without adjustments. If you encounter any issues or have feature requests, we encourage you to join our Discord community for support, discussions, and updates. Your feedback is extremely important in shaping the future of this product.

 

If you own the Vertex Animation Manager Plugin, the next update will compile with this Spatial System to enable Spatial ISM Components without any code changes to the plugin.


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