Australian Desert Photoscan Collection

Description

Included in this pack:

Trailer

 

Support

 

***Environment not included, this is a collection of photoscans and textures. All textures, meshes, foliage, etc. in the screenshots are included in this pack.***

 

This pack is a compilation of four photoscanned desert packs. Save 40% by buying in a bundle! For a full overview of each asset, I recommend visiting the respective product page linked above.

 

These environments were scanned in Queensland, Australia. The scans can be color tinted to suit different regions in Australia (from red to yellow to brown dirt) with high-quality detail maps allowing you to scale the assets as you please. They are all scanned from the same environment/biome and are suitable for arid/desert environments.

 

Every effort has been made to match the triangle density and texel density of megascans assets. These photoscans will look natural alongside Quixel assets.

 

31 Photoscanned Assets

  • 5 Desert Embankments
  • 12 Animal Bones
  • 6 Termite Mounds
  • 8 Animal Dung Types

8 Atlas/Foliage Decals

  • 4 Desert Rock Piles
  • 4 Dry Grass Piles

15 Bonus Scanned Ground Textures

 

A master material is included with pixel-depth offset and tessellation options. There are also controls for the roughness, tinting, multiplying AO into the albedo, detail mapping etc.

An additional foliage master material is also included with many exposed parameters to quickly match the texture atlas variations to any scene.

This set is part of a continuing series. Check back for more!

Technical Details

Features:

  • 31 unique photoscanned models
  • 4k textures for all models
  • 15 photoscanned ground textures, 4k
  • 8 photoscanned foliage atlas, 2k each packed into two 4k maps
  • Custom made detail map
  • Displacement Master Material w/ Pixel depth offset for terrain blending
  • Foliage Master Material w/ Pixel depth offset, speed tree randomization, subsurface setup
  • Channel packed and optimized textures and UV’s
  • Auto generated LOD’s

Number of Unique Meshes: 13

Collision: Yes, generated

Vertex Count: 32k to 18 (matches Quixel Megascans triangle density for similar-sized objects)

LODs: Yes, Generated

Number of Materials and Material Instances: 3 Master Material, 43 Instances

Number of Textures: 173

Texture Resolutions: 4096×4096

Supported Development Platforms: Tested on Windows, but suitable for most platforms

Important/Additional Notes: This set is part of a continuing series. Check back for more!

 

 


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