Beach Island

This is a successor to the Modular Cliffs pack, with lots of technical improvements. The two packs can be combined and extend each other.

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ArtStation

Special attention was given to tiling detail materials that can be vertex-painted across any object in this pack. Red, green and blue vertex channels correspond to 3 tiling detail materials – red rock, green vegetation and blue rock for breaking repetition in tiling. This makes even the largest cliff fully usable at close proximity. All meshes use tesselation by default, it can be turned off on material instances. Example map shows the optimal way to use vertex painted tiled materials.

One of the cliff meshes is a 360 object, the others have closed back sides, but are meant to be placed against terrain or other meshes, like in the example.

Water is a modified free water blueprint from Epic.

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Technical Details

Included: 5 cliff meshes + 1 variation4 medium sized rocks2 rocks6 tiny rocks1 rock pile1 driftwood log1 green patch3 bushes2 smaller plants, small shrine and candle blueprint. Each cliff mesh comes with two texture sets – green vegetation on tops and without it. All props are fully LOD-ed and come with collisions. 1 Terrain material with 3 layers.

Features:

  •  32 static meshes (44 with material variations)
  •  3 tesselation-enabled detail materials
  •  42 materials and material instances
  • 4k textures (most of them)
  • Terrain material with 3 paintable layers

Texture Sizes:

  •  4k (52 textures)
  •  2k (27 textures)
  • 1k (3 textures)
  •  512×512 (3 textures)

Collision: Yes, automatically generated and per-poly for bigger cliff meshes.

Vertex Count:

  • Cliff meshes and big rocks: 24k to 6k (average ~11k)
  • Plants and smaller rocks: 3.5k to 32 (average ~1k)

LODs: 4 (100%, 50%, 25%, 12%)

Number of Meshes: 32 (44 with material variations)

Number of Materials and Material Instances: 43

Number of Textures: 89

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: PC, Xbox One, PS4


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