Gothic Cathedral

Video Preview:

Day https://youtu.be/Bud9ARhRItY

Night https://youtu.be/bRlUr9ndizM

PlayableDemo(here the textures are halved) click on the white button on the right :

https://disk.yandex.com/d/t5bitKb7VNJb2Q

• The package includes a demo scene with a cathedral

• Over 300 models to create a Gothic Environment

• Procedural Dirt Shader for walls (Based on mesh distance field)

!!!! Beware. The knight in the video is not included. !!!!

Carefully. There is a lot of geometry and objects in the demo scene. This can cause FPS issues. On my gforce 2080 it shows an average of 40-45 fps 

On the “showcase” map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the “Showcase_NotOptimized” map.

!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the “back” side, and can only be used as modules

Technical Details

Features:

  • Demo scene included
  • Three different lighting for day, night and burning

Texture Sizes:

• (48) 4096×4096

• (15) 4096×2048

• (3) 4096×512

• (83) 2048×2048

• (7) 2048×1024

• (52) 1024×1024

• (9) 1024×512

• (2} 1024×256

• (14) 512×512

• (3) 512×256

• (8) 256×256

• (1) 256×128

• (1) 128×128

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 310085 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-7 LOD)

Number of Meshes: 304

Number of Materials and Material Instances: 30 Materials and 119 Material Instances

Number of Textures: 250

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


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