How to use vertex paint in my projects (use Red channel to paint\erase emissive effects on ruins, cages and flesh trees)

An infernal environment with modular ruins, boiling lava, frightning statues, skeletons, cages, huge worms and larvae, tortured souls and a lot more!

Technical Details


  • Burning wood material with VP and tessellation as a bonus
  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment

Technical Details

Number of Unique Meshes: 120

Collision: Yes, custom and automatically generated.

Vertex Count: 3-50k triangles on average

LODs: Yes

Number of Materials and Material Instances: 102

Number of Textures: 210

Texture Resolutions: 512×512 – 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes


Tessellation on lava can cause performance hit on some machines, so it is turned off by default.

To turn it on, open both LavaFlow materials and turn on tessellation in material properties.

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