Indoor Shooting Range

Update: Updated to UE5

  • RayTracing is disabled by default and can be enabled within project settings.
  • I recommend removing all “point light”s in the scene to get accurate lighting from Lumen & emissive materials

Fully Functional Indoor Shooting Range

Preview:

https://www.youtube.com/watch?v=TOlxIJYC4cA

Technical Details

Features:

  •  Reactive Paper Target
  •  Bullet Holes
  •  Target Retrieval System
  • Customizable Wall Colors

Meshes: 27

Vertex Count: 20 – 1000

LODs: N

Collision: Yes (Auto)

Scaled to Epic skeleton: Yes

Textures: 79

TextureSizes: 128 – 2048

Materials: 49

BluePrints: 3

Important/Additional Notes: Please enable

“Support UV From Hit Results” Under Project Settings

“Use Ambient Occlusion” Under World Settings

” Generate Ambient Occlusion Material Mask” Under World Settings

I assume this would work in VR, I do not have one to test with 🙂


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