Update: Updated to UE5
- RayTracing is disabled by default and can be enabled within project settings.
- I recommend removing all “point light”s in the scene to get accurate lighting from Lumen & emissive materials
Fully Functional Indoor Shooting Range
Preview:
Technical Details
Features:
- Reactive Paper Target
- Bullet Holes
- Target Retrieval System
- Customizable Wall Colors
Meshes: 27
Vertex Count: 20 – 1000
LODs: N
Collision: Yes (Auto)
Scaled to Epic skeleton: Yes
Textures: 79
TextureSizes: 128 – 2048
Materials: 49
BluePrints: 3
Important/Additional Notes: Please enable
“Support UV From Hit Results” Under Project Settings
“Use Ambient Occlusion” Under World Settings
” Generate Ambient Occlusion Material Mask” Under World Settings
I assume this would work in VR, I do not have one to test with 🙂
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