Description
Pack your bags and head to the ancient ruins of the Lost City. From fully customisable hero temple assemblies to detailed debris and tiled surfaces, every piece has been hand-sculpted for cinematic scene building and large-scale environment production.
What’s Inside
- Modular Character – fully rigged explorer with blueprint gear customisation
- Static Posed Character – 7 static mesh poses ready for scene population
- Mule – 7 pack animal variants for authentic expedition scenes
- Hero Assemblies – large pre-built temple structures ready to drop into your scene
- Modular Architecture – detailed building kit for custom layouts and compositions
- Debris – rocks, rubble, and scattered props for dressing ruins and environments
Blueprint System
- Randomize Gear for quick character setup
- Gear toggles for head, weapons, bags, and accessories
- Pose selection with preset poses
- Machete position control (On Back / Hand)
Update (UE 5.5+ only)
- Added Modular Control Rig for the Ruins Character
- Blueprint controls for quick gear customisation directly in-engine
- Minor material adjustments and project folder restructure
Note
- Not optimised for games: Assets are designed for cinematic scene building and large-scale environment production. Game use may require adjustments.
- No animations included: Characters are rigged and posed. Animation retargeting may be required.
- Example scenes: Artistic interpretations, may include background elements not included in the pack.
- Mule not rigged: The mule is provided as static posed variants only.
This collection was designed with the help of super talented Jakub “causelovesky” Kozłowski
Community and Support
Join the BigMediumSmall community to connect with other creators, get support, and share your projects. For more resources, visit:
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Technical Details
General Information
- Ruins Character: Custom skeleton with FK Modular Control Rig, compatible with UE5 retargeting
- Animated: No animations included
- Note: Skeleton includes extra bones
- Mule: Static asset, not rigged
Skeletal Meshes
- Ruins Character built from individual skeletal mesh modules (body, head, gear, and accessories)
- Note: Metahuman assets are not included
Static Meshes
- 7 posed Ruins Character static meshes
- 7 Mule static variants
- Hero temple assemblies
- Modular architecture pieces
- 90+ debris assets
Textures and Materials
- Texture resolution up to 4096×4096
- PBR materials optimised for UE5
Vertex Count
- Ruins Character: modules 0.7K–33K, full character ~195K triangles
- Hero Assemblies: ~93K–2M+ triangles
- Modular Assets: ~300–24K triangles per piece
- Debris: ~32–978 triangles
Other
- Nanite enabled on opaque static meshes
- Custom collision on static meshes
- LODs not included
- File size: ~21.22 GB
Support
Questions or feedback? Join our Discord community. We’re happy to help
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

