This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!
What’s inside:
- 14 tutorial videos – each video going over topics throughout the art process
- Unreal 4 Package/Contents – Containing the final environment
- Parent shaders and materials which can then use in your own environments
- All Textures Sets used to create the scene
- High Poly Source Files – 2 Trim sheets & Detail Decal Sheet
- Scene Files – in OBJ and FBX format
- Trim Sheet & Detail Sheet Templates
Link to Cinematic: https://www.youtube.com/watch?v=-zWQkEMmusw
Link to Artstation: https://www.artstation.com/artwork/ygmXn
in this tutorial i go over:
Trim design and modeling
Vertex painting, blending between materials
Texel Density
Height map creation for vertex blending
UVmapping and trim mapping techniques
Scene building
Lighting & Post process
I’m really excited that I can share this with all of you.
Thanks for all your support!
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