Lunar Base Alpha

This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!

What’s inside:

  • 14 tutorial videos – each video going over topics throughout the art process
  • Unreal 4 Package/Contents – Containing the final environment
  • Parent shaders and materials which can then use in your own environments
  • All Textures Sets used to create the scene
  • High Poly Source Files – 2 Trim sheets & Detail Decal Sheet
  • Scene Files – in OBJ and FBX format
  • Trim Sheet & Detail Sheet Templates

Link to Cinematic: https://www.youtube.com/watch?v=-zWQkEMmusw

Link to Artstation: https://www.artstation.com/artwork/ygmXn

in this tutorial i go over:

Trim design and modeling

Vertex painting, blending between materials

Texel Density

Height map creation for vertex blending

UVmapping and trim mapping techniques

Scene building

Lighting & Post process

I’m really excited that I can share this with all of you.

Thanks for all your support!


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