Medieval Buildings Volume 1

  • English buildings: An inn, half-timber house, full-timber house, a blacksmith’s workshop and 4 types of peasant house.
  • Norse buildings: A longhouse, a single-roomed house, a double-roomed house.
  • Suitable for medieval-era First or Third Person games set in Europe during the 10th to 15th century.
  • All buildings are fully furnished and come as Blueprints that are easily inserted into your map within seconds using drag and drop.
  • Most buildings can be customized using provided Blueprint controls, e.g. a cellar or a side extension can be added or removed, the roof can be changed from tiles to thatch. The Viking Longhouse and Blacksmith’s Workshop do not have any such controls.
  • All buildings can be further customized with vertex paint, e.g. color, damage, dirt or moss can be added or removed to the wattle and daub, roof tiles, thatch or wood. See User Guide for possible combinations.
  • In addition, it comes with about 200 props such as armor, barrels, baskets, beds, blacksmith tools, blankets, books, boxes, brooms etc.
  • All buildings are enterable and some of the props are interactable by the player with the E key. Doors, shutters, chests, drawers and cabinets open and close. Candles and lanterns can be switched on or off. The forge bellows can be squeezed.
  • All static meshes have appropriate collision and LODs where necessary (roof pieces don’t need collision for example).
  • Can easily be added to an existing project.
  • Supported with UE versions 4.21.2 or above.
  • Demo video:

Technical Details


  • Architecture pieces such as walls, roofs, floors, and stairs
  • Props such as doors, windows, window shutters, barrels, beds, tools, weapons, armor
  • Vertex paint blended materials to reduce visual tiling
  • High quality PBR textures with a consistent texel density
  • Blueprints to manage each building and all of its props as one object and to provide easy customization
  • Blueprints to provide animation to doors, window shutters, chests, door bolts and to allow light sources such as candles and lanterns to be switched on or off
  • An animation sequence for the forge bellows
  • Quantity of asset types:
  • Animation Sequences: 1
  • Blueprints: 60
  • Blueprint Interfaces: 1
  • Maps: 1
  • Skeletal Meshes: 1
  • Sound Attenuation: 1
  • Sound Cues: 16
  • Sound Waves: 33
  • Textures: 1101
  • 268 @ 1024 x 1024 pixel res or lower
  • 640 @ 2048 x 2048 pixels
  • 192 @ 4096 x 4096 pixels
  • Number of Meshes: 548
  • Average mesh vertex count: 5027
  • LODs: Yes, automatically generated and custom
  • Collision: Yes, automatically generated and custom
  • Materials: 34 Materials, 324 Material Instances
  • Supported Development Platforms: PC
  • Supported Target Build Platforms: PC
  • Documentation:
  • Support thread:

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