Preview: https://youtu.be/cl_6D5oF2Jk
Link to other assets in the series: Link
Link to Future assets in the series: Link
This has been updated with three new wall Meshes and materials to match the upcoming release of the “Orion Living Quarters asset pack”. I have just added things rather than change things that would alter any previously added assets. This is the first instalment and is just the corridors, junction, spiral stairs, bulkhead sliding doors, scaffolding, and a few props. Theses are pieces that can be laid out in an unlimited configuration to create a maze for chasing and avoiding other players. I have tested it in VR with a Vive. The Blueprinted Cargo cases can be picked up and thrown. The bulkhead sliding doors can be altered to use the VR hand controller to activate the hand scanner and open the doors in VR. The assets use Material Instances and colors and material properties can be easily changed and customised. Has been tested with the third person and VR modes.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.
Includes 2 example environments, 1 on Mars, 1 in Space and 1 overview map.
Technical Details
Texture Size: Textures range from 16×16 to 7440×4096
Collision: generated Collisions
Tri Count: Assets range from 24 to 16,924 Tris.
Number of Meshes: 82
Number of Materials and Material Instances: 21 Materials, 69 Material Instances
Number of Decals: 11
Number of Textures: 219
Number of Blueprints: 8
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, VR
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