MW Redwood Forest Trees Biome

Documentation: Online Documentation

For support please join our: Discord Channel

!! (Video related assets like: UI, character, effect, sounds not included) !!


First Person – Roaming The Forest Daytime

First Person – Roaming The Forest Winter

Complete forest biome solution to build a next-gen photo realistic redwood forest composed of giant sequoia trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.

Full Nanite support:

All assets are high-res Nanite meshes including trees and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.

Powerful procedural generation:

Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.

Advanced materials and function:

The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.

Shared structure and functions:

Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)


  • Highres Nanite meshes for tree, debris, rocks and slopes
  • High resolution photogrammetry models and textures
  • Procedural forest generation
  • Procedural snow/winter system
  • Interactive foliage
  • 4 paintable forest landscape layers
  • Paintable procedural water puddles
  • Procedural forest ground cover
  • Trees & foliage wind system
  • 3x Lumen lighting presets: daytime, autumn, winter
  • 1 SQKM example forest map (showcase)

ASSET LIST [4.1.4]:

  • Tree Large: 8
  • Tree Medium: 4
  • Tree Saplings: 4
  • Tree Seedlings: 3
  • Bushes: 8
  • Plants: 26
  • Grass: 11
  • Ground Cover: 27
  • Rocks: 10
  • Slopes: 12
  • Debris: 9
  • Ground Materials: 8
  • Particles Systems: 6
  • Material Functions: 62
  • Blueprint: 5


MWLIB [4.1.4]:

  • MWCommon current version: V1.4.2

(only same version assets are compatible with each other)

Technical Details


  • This product uses the new UE5 features Nanite, Lumen and VSM by default.
  • RuntimeVirtualTexture (RVT) needs to be activated.
  • Its recommended to have a RTX 30 series GPU or faster.

!! Make sure to download our DefaultEngine.INI: RW_Default Settings (UE5.2) (PC)


  • V4.1.4 is available in UE5 versions 5.20 and above

Full change log is available in our Discord Channel.

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 8k & 4k base color, normal, and utility textures

Collision: Yes (automatically generated)

Nanite Triangle Count: 1-5 million (trees) 1-2 million (rocks/debris), 4000-200 (plants)

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 126

Number of Materials and Material Instances: 125

Number of Textures: 149

Platforms Tested: PC

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