Preview: https://www.youtube.com/watch?v=pDb5djBOWe0
Contains five rock meshes that makes use of displacement and tessellation, they also come with material instances to adjust the sand amount on top of them. All vegetation is paintable using vegetation tools. Terrain material has parallax enabled and contains two layers (just 6/16 texture samplers). Plane and submarine wreckage has instanced materials which you can adjust the algae and sand amounts. The eel is a skeletal mesh and has three animations while the fish schools use the particle system.
For better visuals enable “distance field ambient occlusions” for the demo scene (from engine settings)
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Technical Details
Physically-Based Rendering: Yes
Texture Size: Rocks and other bigger assets use 4096×4096 textures while effects use 2048×2048 and 1024×1024 textures
Collision: Yes, automatically generated
Vertex Count: Around 3000 for big static meshes and 1000 for smaller vegetation meshes
LODs: 3 for detailed meshes
Number of Meshes: 29
Number of Materials and Material Instances: 32
Number of Textures: 50
Number of Particles: 8
Engine Compatibility: PC, Mac
Platforms Tested: PC
Documentation Included: No
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