Pine forest – Photogrammetry based High poly Biome

Description

This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp. Trees and grass are procedurally animated with wind material function.

 

In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 30FPS for RTX 3090 at 2560×1440

 

Completely procedural – consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!

Al the assets were done from my own photogrammetry – including grass scans, trunks, tile able, logs – everything.

 

Naming convention is :

_D.png – base color , _N.png – LOD03 Normal , N_LOD00-02 – respectively to mesh name, RHA.png – Roughness, Height, AO in their respective channels.


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