The RIGEL interior asset pack is an all-in-one set of resources that includes every element necessary to create sci-fi environments with an industrial look. In addition to a vast set of architecture pieces for corridors, hallways and depots, this pack offers environmental blueprints, including interactive doors, a multi-floor interactive elevator and openable crates.
Technical Details
Asset Data
- Number of Unique Meshes: 99
- Collision: Yes, complex collisions, auto-generated
- Vertex Count: Different models have a wide range of vertex count; the most frequent models fall into the range of 25k-30k
- LODs: Nanite/no.
- Master Materials: 23 (7 Main types + 16 HUD materials)
- Material Instances: 121 (54 Decals + 3 PBR Decals + 1 Mesh Decals+ 3 Lights + 12 TrimSheet Sub-Masters + 48 TrimSheet Instances)
- Number of Textures: 105
- Texture Resolutions: 512×512 to 4096×4096
- Example Levels: 3 + 3 Streaming levels
- OS: Windows Yes / Mac Yes (Untested)
Disclamers – Read Carefully
- This asset requires Unreal Engine 5.1+ in order to use Nanite Correctly. It works in older versions but you will have to disable Nanite
- The sets of meshes in this asset pack heavily use Nanite. Not all meshes come with nanite enable by default: some assets show graphic artifacts when nanite is enabled; performances improve at the cost of some wrong rendered parts of the mesh.
- The elevator is programmed to work with the default custom character by default, but it can be easily set to work with any pawn.
- The defaults maps do not come with lights already optimized. The first map (LV_ExampleMap_1) uses level streaming in order to reduce the performance hit. It is highly recommended to use level streaming when using these assets.
- This pack can be added to any Unreal project using any platform for flexibility. However, I recommend using this asset pack only within projects targeting the following platforms: (Windows, MacOS, Linux, Playstation, Xbox).
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