VisusCity

VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.

All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.

Showcase Video

Documentation

Video Tutorial

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+

The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.

Disclaimer :

This product supports Nanite for Unreal Engine 5.0+

Nanite Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/

This product supports Lumen for Unreal Engine 5.0+

Lumen Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/

This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+

PCG Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/

PLEASE NOTE for Unreal Engine 5.4.1 upwards :

This is a solution from a user on the unreal forums :

“Not sure why there hasn’t been a response from support…

So here comes my solution!

In my case the issue appeared in Unreal Engine 5.4.1 (as far as I know it was not present in 5.4)

What triggered it was Migrating more than 1 level across projects, even migrating two blank levels from one project to another blank project triggered this error.

Sooo the solution for a massive project was to Migrate all assets besides the levels and then separately migrate the levels one at a time.”

Technical Details

Features:

  • Project archive is less than 1 GB.
  • 10 Building Assets
  • 10 Home Assets
  • 8 Tree Assets
  • Library Level included to see all assets (VisusCity/Levels/VisusCity_Library)
  • Sample Sequence included as seen in showcase video.
  • All buildings and homes are exteriors only and are more ideal for medium to far range views.
  • Custom building and foliage library assets can be easily dragged and dropped into the foliage parameter slots.
  • Mesh sets can be added and each can have unlimited entries. Inner Buildings, Outer Houses and Foliage mesh sets already included in the template blueprint.
  • Easy blueprint parameter sliders for density, transformation and distance attributes.
  • Customize areas, cutout areas and roads with normal spline editing tools.
  • Road Cross and T junction blueprints included.
  • Building and home rotations are randomly incremented by 90 degrees as well as mirrored randomly on top of standard minimum and maximum Z rotations.
  • Buildings and homes are projected on landscape and cut out paths and areas can be used to prevent spawning on very steep slopes.
  • Normal landscape sculpting is supported.
  • Master PBR material included for customizing local space, tri-planar or world space mapping on all assets.

Collision: Yes

Tris Count: 10 995 511

Sum Tris Count: 402 080 769

LODs: (Yes/No) No

Number of Unique Meshes: 25

Number of Materials and Material Instances: 5 Master Materials, 72 Material Instances

Number of Textures: 45 Textures

Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation : https://drive.google.com/file/d/1R0w3vdc4wPIPVDLSsa_QScdNDr90Uhhk/view?usp=sharing


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